The Green Maritime Hackathon (GMH) aims to support open innovation and facilitate the development of innovative and breakthrough ideas for meeting current and emerging industry challenges in the shipbuilding and port sector, stemming mainly from efforts/initiatives aiming to enhance their environmental performance.
The hackathon will be a 2-day event (physical or virtual depending on the development of the COVID-19 situation), where at its end the most promising ideas developed within its course will receive awards that will enable the respective teams to progress their business ideas in the future.
- Young professionals and students from multiple disciplines (e.g. maritime and mechanical engineering, software engineering, data and computer science, marketing, etc.).
- Leading business, technology and market experts will be invited to participate as mentors.
Time and Date
End of 2020 or start of 2021 (depending on how the COVID-19 situation will evolve).
Thessaloniki, Greece (if conditions do not allow a physical meeting, the hackathon will be organised as a virtual meeting).
A structured, sprint-like format will be followed for facilitating the process of developing the idea/answer to the proposed problem. At the event kick-off , the targeted sector and challenges to be addressed will be introduced and explained in more detail. Time will be allocated then for brainstorming and participants pitching their ideas (1-min). Mentors will select the best/most promising ideas and teams will be formed. During the next day, teams will have time to advance their ideas with the targeted support of mentors who will visit each team in a sprint-like format. At the end of the event, teams will present their final demos which will be evaluated by an independent jury board so that the winning team and idea (and the two following) can be selected and awarded with a prize that will foster them to continue and further advance their work (e.g. through a start-up company).
This Pilot Experience aims to demonstrate that this kind of event (hackathons) is a powerful tool for training and skills development, complementing the traditional forms of education. This is also a good activity for building soft skills (e.g. team working, communication, pitching and presentation, etc.); it is brief and intense, demonstrating the potential of participants.
The GMH will bring together young professionals and students from different but complementary disciplines (e.g. maritime and mechanical engineering, software engineering, data and computer science, marketing, etc.) who will come and work together in teams. They will engage with leading experts that will serve as mentors, for developing innovative and breakthrough ideas that may contribute towards (a) improving energy efficiency in shipping and ports, (b) better monitoring and reducing vessel emissions either during travelling or staying in ports, and (c) enhancing the efficiency / productivity of shipbuilding, maintenance, repair, dismantling and port operations.
Participants will gain valuable experiences on how a business idea is formed and developed, how a multidisciplinary team works, how the formed idea can be best presented and what aspects need to be carefully considered for providing value to the current business environment, etc. Both the entrepreneurial and communication skills that will be acquired will be important values for the participants.
To be confirmed
MATES ‘Strategy Baseline Report’ Lines Of Actions being addressed
The MATES Strategy Baseline report consists of results which were obtained from the extensive work carried out by the MATES partners; workshops with experts, Delphi questionnaires, desk-top studies and surveys. This report synthesises the MATES strategy baseline to bridge the skills gap between training offers and the industry demands in the Maritime Technologies value chain. The full report can be accessed here. Below are the Lines of Actions identified in the report (see pages 17 and 18) which the GMH will address (SB = shipbuilding):
- SB1: Training, reskilling/ upskilling workforce in the use of digital and data driven technologies (big data, Internet of Things, cloud computing, 3D printing, artificial intelligence)
- SB3: Training, reskilling/ upskilling workforce in the use technologies for minimising environmental impact in shipbuilding (sustainable practices, reduction of polluting emissions, construction materials and antifouling systems)
- SB4: Optimizing the processes of decontamination and recycling of decommissioned vessels.
- SB5: Promoting a better matching of trainings to current needs in technical disciplines (electrical systems, beam welding and various other techniques like gas metal arc welding, gas tungsten arc welding and oxyacetylene welding, fitting and cutting)
- SB6: Progressive introduction and increasing relevance of 21st century skills within the training offer (“Soft skills” e.g. creative thinking and innovation, critical thinking and problem solving, communication and collaboration, knowledge management and transfer, flexibility and adaptability, initiative and self-direction, productivity and accountability).
- SB9 Skills ecosystems: meeting points for the most relevant stakeholders from industry, academia and research
MATES partners involved
Led by CERTH-HIT (Greece) and supported by CETMAR (Spain), COSNAV (Italy), INDIGO-Med (Greece), University of Amsterdam (Netherlands).