The Magnus Effect

The aim of the Magnus Effect was to build a scale offshore wind jacket, to promote renewable energies, in particular wind and marine energy, among VET students.

The Magnus Effect Promotional Video

 

Target Audience

  • VET Teachers & students at Centro Integrado de Formacion Profesional (CIFP) Someso. Local companies will play a consultant role in this Pilot Experience providing feedback about its development.

 

Layman Report

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Learning Outcomes

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Interested in running this course?

The Virtual Reality Tool used in this course is available to freely access below. If you would like to run this course or have queries please contact Jose Luis Souto Otero, Xunta de Galicia (CEIP Someso), Spain, (jlsoutootero@edu.xunta.gal).

 

The “AIRLESS” VR tool was developed with the UNITY 3D tool. The user puts it on the HTC Vive goggles and with the control is able to paint a structure on a real scale immersed in a scenario that replicates the Navantia Fene facilities, where offshore wind jackets are manufactured. The VR tool not only faithfully represents the painting process graphically, but also there is a code underneath that collects all the information (times, the painting speeds, the trigger tightening %, the distance from the gun to the piece as well as the angle between the two, the paint consumption, etc.) from the simulation and saves it. So, the trainer can assess the performance of each student, and the student can improve his/her painting skills on large metal structures. This tool was fed with real data provided by the company INDASA, which on the one hand provided data on painting techniques, materials, consumption and on the other hand carried out the simulator validation tests. According Jorge Silveira (manager at INDASA) The AIRLESS VR tool gives a good representation of their daily work.